![]() Whenever this ~45 second grace period is activated, everyone seems to be fine in spawning in once the game begins. I also noticed there is sometimes a pre-game room, that seems to only happen once and a while. *Pre-game spawning - This combines a few of the older problems, as some players start by falling through the floor, or die upon spawning in. Seems to happen whenever it feels like, but when it does happen, multiple doors across the game are broken (not necessarily next to each other). I've seen it in the HCZ and Entrance zones, from doors with buttons to keycard doors. *Doors stuck - A couple games have had seeds where random doors will just not open. Scp containment breach download page Patch#I never saw this bug before the patch so I figure it's related to V1.2 in some way. *Elevators - Completely busted, with players having to repeatedly press the elevator buttons over and over again for it to finally work. ![]() *Facial detection 096 - Again, another glitch I cant tell is new or not, but it seems to be happening much more frequently 096 is unable to go into rage mode whether it's due to ping, lagging, etc. Perhaps rather removing it entirely, it would be a better idea to revamp the player menu (moved to n without saying, took a while to figure that one out), so that muting players is easier and not such a process. If this as a preference deal, I just want DAON breach to know, most of the enjoyment of this game comes from the vc, and removing it takes away from the experience. *Mic issues - Can't tell if this is a game issue or a server preference, since RU servers still seem to have vc enabled, but NA and EU servers are lacking. Frustrating, but I feel it would be an easy fix with an extended 'blink' period, or changing how long 173 can move in blinking periods. Scp containment breach download page manual#*Watching 173 - The manual blinking was buggy and 173 could move well after the full blink was finished. ![]() Happened mostly in 079, but infrequently enough that it was a surprise when it did occur. *Falling through floors - Likely an issue with the procedural generation. Seemed to be a player count issue between servers. *Buggy spawns - Not all spectators spawning in and many more dying upon spawning in. Here's a list of some of the bigger problems I've encountered. ![]()
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